The Math Is Real, But It Is Not the Whole Input Chain
Polling rate controls how often the mouse can report movement to the computer. Moving from 1000Hz to 4000Hz cuts the report interval from 1.00 ms to 0.25 ms. Moving to 8000Hz cuts it again to 0.125 ms. That is a measurable timing change, but it does not mean the whole game becomes eight times faster.
Mouse input still passes through the USB path, operating system, game engine, render queue, GPU, display refresh, and panel response. If any part of that chain becomes inconsistent, the lower report interval can be outweighed by worse frame pacing or unstable input timing.
Why 1000Hz is still the baseline
1000Hz is widely supported, easy to run, and stable across most games and systems. It is the setting to test first because it gives a 1 ms input report interval without the heavier CPU and USB load of 4000Hz or 8000Hz.
Why 4000Hz is often the useful upgrade
4000Hz gives most of the practical timing reduction of high polling without pushing the system as hard as 8000Hz. For players on 240Hz, 360Hz, or faster monitors, it is often the first high-Hz setting worth testing.
Why 8000Hz can be worse on some setups
8000Hz asks the system to process up to 8,000 mouse reports per second. Some games and CPUs handle this cleanly. Others show stutter, unstable frame pacing, or lower effective rates. If your 8000Hz result has poor low 5 percent or visible stutter, the higher setting is not helping.